Development, Playtests, Revisions


Playtest 1:

  • Not enough of a game, too purely educational. Can you add a separate game or level where people feel they are risking something (even adding a timer as they sort through real and fake images?)
  • Not sure players are actually getting the lesson from your game; instead of real vs. fake, how about just having players spot what makes a deepfake to hone their observation skills
  • Most enthusiastic playing was when multiple people were watching as a player was playing. They would begin placing bets, feeling far more territorial and proud if they got it right. 
  • People became more and more skeptical as the game went on (having to guess real or fake image - a level that is now removed from the educational p5js sketch), proving how quickly people lose trust and therefore how major this problem is 

Revisions:

  • Removed the real vs fake level and kept this first p5js sketch purely educational/informative
  • Created second p5js sketch that would be an actual game where players spot individual elements that reveal a deepfake 
  • Won't make a multiplayer game before the end of the semester, but am keeping this as a long-term goal 
  • Developed game where you needed to spot a certain number of elements that make a deepfake before time runs out. There was one scene with 3 images and players were given 30 seconds before they lost to find a total of 8 giveaways

Playtest 2:

  • Timeout function is unnecessary: better to record how long it takes the player to find all the deepfakes and pit that against how long people usually look at news or media to give them an idea of the severity of the problem 
  • Split the images into several levels of increasing difficulty instead of having all images in one level
  • Can you integrate a scoreboard to see how players perform against each other? 

Revisions: 

  • Removed timeout; split 6 images into 6 different different levels of increasing difficulty
  • Added name input at start of game to make player feel more involved and invested in their scoring
  • Added final level that gave them their time, score and performance versus time spent by people usually looking at media online
  • Added key figures to final level
  • Tried connecting game to Google Firebase to log scores so that I could create a high score leaderboard, but it seems Firebase is no longer supported by p5js. Was unable to make this work :( 

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