Development, Playtests, Revisions


Development: I worked on the creative direction, Lea and I wrote the game stories; Huian and I developed the art assets, and Lea and I worked on the code. 

Playtest 1: positive response to visual style, confusion about what the players were supposed to do

Revision: added rules to the beginning of each scene, fixed bugs 

Playtest 2: better understanding of what players needed to do, but too little time per level

Revision: added clearer feedback from game to give players more of an idea on what they’re supposed to do in less time, added sounds, refining timing of each level is next step

Files

Femtality Webgl.zip Play in browser
Nov 02, 2023
Femtality Mac.zip 90 MB
Nov 02, 2023

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