Postmortem
Femtality » Devlog
Successes:
- Successful later-stage playtests with overwhelmingly positive responses to the visual style
- Managed different gameplays and interactions for each level, with different camera interactions + split screens
- Animated the scenes for more immersive game environment
Failures:
- The “Take Up Space” scene does not work as intended; there were too many elements within this.
- Still some confusion about gameplay and timing of scenes
- Need smoother pacing throughout
Lessons Learned:
- Creating this style was far more time consuming than expected: we could have focused on perfecting one mini game before working to create a series of them
- Need to have a clearer split of tasks at the beginning of the project; currently, everyone was doing a bit of everything so there was some redundant work. This was ironed out over time.
Next Steps:
- Refining game rules
- Refining overall gameplay and gameflow
- Clarifying where players are playing together and where they compete against each other
- Fixing “Take Up Space” scene
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