Postmortem
Successes:
- Creating a multilevel game with a highly complex game structure where I have 5 NPCs linked to ChatGPT, each with a different NPC backstory, and creating a World backstory all of which give the GPT context about how to respond -- very challenging!
- Terrain design per scene matching the brand colors of the company whose data I am pulling from
Failures:
- Had to remove speech-to-text functionality to get the game working
- Small glitches remain in the game
- Wanted to have way more mirrors per level, but this doesn't work
What I learned:
- Became much better at debugging code
- Learned how to integrate video, sound, trigger new camera set ups within a scene
- Learned how to rig and animate 3D characters
- Learned how to design 3D avatars
- Learned how to integrate APIs into Unity
- Learned how to use Terrain builder and how to modify the skybox and lighting
- Was able to fix text-to-speech!!!
Next Steps:
- Reintegrating text-to-speech
- Refining ChatGPT requests further to get a more accurate picture of myself in these clones and to further reduce hallucination
- Bettering the UI even more
Simulated Self: Crossing the Uncanny Valley
With the rise of AI, have we finally crossed the Uncanny Valley?
Status | In development |
Author | artbokay |
More posts
- Development, Playtests, RevisionsDec 12, 2023
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